Besides its rock-solid regular game, MGS has several excellent options and extras, the best of which is the VR Trainer. Here, you can practice your skills and even unlock secret training modes. Another cool option is the Briefing mode, which covers every aspect of the mis: sion in great detail. MGS's solid works do get slowed by a few wrenches.
An inconsistent frame rate occasionally stalls the eye-catching graphics, which also have a tendency of slowing to a crawl when you pan or zoom in with the binoculars or the rifle scope. Equally annoying are the constant interruptions you suffer through in the early part of the game when your team chimes in with obvious advice that's already listed in the instruction manual.
Yet, even with its minor faults, Metal Gear Solid is this season's top offering that no self-respecting gamer should be without. Forget the fast-food action titles with rehashed formulas that never worked--Metal Gear Solid elevates video gaming to high entertainment.
Metal Gear Solid's visuals are stunning and detailed. The only flaws are some bulky polygons, a bit of breakup, and an inconsistent frame rate. The game's multiple menus are simple to access and even simpler to use. The only thing that keeps the controls from getting a perfect score is the lack of a custom controller configuration. Truly state-of-the-art, the music and sound effects rank among the best heard on the PlayStation. The energetic voices are well cast and make every word of the excellently scripted dialogue count.
Metal Gear Solid is the rarest of things: a video game with looks, brains, and heart. Its combination of excellent action and superb story line makes it one of the PlayStation's top titles. It's made the CamePro cover, it's been the talk of the town in Japan, and it's certainly goinq to be Konami's premiere product this season.
Returning to an intuitive and intelligent mode of gameplay, Konami's game developers have spent the last three years fine tuning Metal Gear by adding depth to the artificial in telligence and the level design.
This isn't just bad guy blasting and simple gun-dependent action. In fact, above all else, you must use stealth to sneak your way through most missions. That's not to say there isn't some weapon play involved. You'll have to find and use various armament, like Claymore mines, Makita rifles, and more. A large amount of the game, however, involves not having to use weapons; instead, you waylay guards, sneak up on sleeping patrolmen, and find every possible nook and cranny to hide in.
All that creeping around creates a dense feeling of tension in the game, and you'll find yourself holding your breath on more than one occasion. Taken altogether, this is a visual and creative masterpiece. This CD unveiled intricate and detailed plot lines as well as some fascinating gameplay. Basically, you weave Snake the game's hero or anti-hero, depending on your point of view through the levels, avoiding guards and finding equipment while unraveling something of your dark past through a series of flashbacks.
You have a limited health bar that you must replenish by consuming rations, and you start out weaponless--making Metal Gear more a game of survival than was Mission: Impossible see ProReview, August. The A. If you can't seem to guide Snake out of the bathroom without getting him killed, the game will compensate for your ineptitude by supplying more ammo for the weapons he finds and more rations--but it will also slightly alter the game's ending, which means that only an elite few will view the game's true finale.
Metal Gear will be rich in surprisingly subtle audio and visual clues linked to changes in the environment. For instance, in a level where you're supposed to plant plastic explosives, you may have to find the right spot by tapping on the walls--a hollow sounding tap would indicate that the wall is thin and that a charge of plastic explosives would be effective there. Even less obvious clues--such as dried paint chips which expose a newly painted wall as an actual hallway en trance--guarantee that you'll have to massage the old bean a bit and he prepared for some clever thinking.
Other bonuses which will guarantee the game's success include a thorough training level during which you're timed and graded on certain mission skills, such as evading two patrol guards at once, crawling into air vents, or avoiding searchlights and full Dolby Surround sound, which adds to the game's realism.
However, this is all just window-dressing for a game that, at its core, is a very complex and immensely enjoyable adventure. This definitely ain't your daddy's Metal Gear--gamers who remember with fondness the hours of intense excitement that the two original NES games see sidebar " Back to the Future " brought into their homes are going to find themselves challenged even further.
Everyone else will just be thankful that they bought a PlayStation. Who'd have thought Metal Gear Solid would translate so well to an 8-Bit handheld? It's truly impressive how well Konami has ported the complex play mechanics of the PlayStation game to the Game Boy Color despite its fewer buttons.
Sometimes that means pressing two or three buttons in combination to switch weapons and items, or to use your Codec. Once you play a bit, though, the control layout feels logical and becomes second nature. Outside of the obvious hit in the graphics and sound department, this cartridge would make a great game on any system. It's the most intriguing story in any Game Boy game to date, and it's delivered well through a series of cinemas featuring some beautiful hand-drawn art.
Unfortunately, the cinemas in this game are just as plentiful and long-winded as their PlayStation counterparts. Even so, it's nice to see that Nintendo didn't force Konami to dumb down the story and allowed them to use a couple of mild expletives and some other PG dialogue in order to keep the Metal Gear feel intact. Metal Gear Solid on the MGS features all the tactical-espionage action that made the PlayStation version a hit, plus a totally original story that's sure to please.
Game Boy games just don't get any better. Finally, a big-league franchise on the Game Boy that's actually faithful to its namesake. It's amazing how much Metal Gear Konami was able to stuff into this little cart. You have the stealth elements, the weapons, the items, the codec, distracting guards--there's even a VS. The pinnacle of GBC graphics, animation, and sound, with a great story that wasn't dumbed down to a 5th grade level no offense, 5th graders.
This joins Zelda and Pokemon as one of my favorite handheld games ever. Gamers whose first experience with Metal Gear was on the PlayStation might be taken aback at first by the old-school look of this portable version.
But make no mistake, it's got the same kind of game-play that made the PS version a hit and the guards are less intelligent than ever. Gone are the 3D cinema screens, but it just makes the gameplay stand out even more. Deluxe are making the GBC the place for updates to classic games. And I say, keep 'em coming.
The Game Boy Color seems an unlikely candidate for a sequel to one of the biggest games in PlayStation history. Nonetheless, the latest game in the Metal Gear saga has found a home on everyone's favorite 8-Bit portable game machine, and--surprise--it's actually good. However, thanks to the American government, the Metal Gear menace is not a thing of the past. Research has continued on the bipedal nuclear tank, and when the plane carrying Metal Gear is hijacked, the government needs Snake to return to Outer Heaven once again to stop the terrorists and save the world.
Sound familiar? What's odd about the Game Boy version of Metal Gear Solid is that it seems to take place at the same time as the PlayStation game, even though each one has its own completely different setting and story. The whole thing is presented as though the stories are taking place parallel to each other. From the need to avoid detection and conflict to the seemingly endless collection of cinemas, it's all been shrunk down to Game Boy proportions with relative success.
Players can also go back to stages after they complete them in the main game and attempt to get a better rating based on their completion time, rations used and kills. It may still be awhile until we see the true sequel to MGS for the PlayStation2, but this gem of a Game Boy game should at least make the wait a bit more bearable. Hopefully, the most burning question about the qame can then be answered: Hill Metal Gear live up to the hype or will it be crushed by it? In fact, you start the game armed with only a pack of cigarettes and binoculars in your inventory--but you can collect more weapons along the Way.
In Metal Gear Solid, you play as Snake, a member of a special-forces team sent to diffuse a hostage situation. The videotape of Metal Gear Solid wowed audiences at last year's E3, and was one of the most talked-about games of the show.
Hopefully, gamers will be able to play this very promising action title from Konami at Eand if MGS plays as good as it looks, it could be one of the best PlayStation games ever. Metal Gear Solid uses multiple camera angles and an advanced enemy A. Snake is loaded with a plethora of moves, including the ability to crawl, swim, and even fistfight using multi-hit com-bos--and that's just for starters.
Imagine what you can do wtren'you find weapons Back in , however, the idea of cinematic gaming experiences still brought to mind live-action footage with minimal amounts of interactivity crudely attached. At least, we certainly seemed to think so, since Konami's PlayStation. The way it looked, the situations it depicted, the interactions characters had with one another, the countless little touches and small details for players to find—it all felt larger than life and beyond what we thought could be possible in gaming.
Today, Metal Gear Solid has its share of rough edges beyond its jaggy, sometimes-jittery early-era polygons , most notably in its gameplay. Since the game was designed for the analog-stick-less original PlayStation controller, getting Solid Snake to do exactly what you want takes practice and patience.
Still, the game remains a thoroughly compelling experience. Browse games Game Portals. Metal Gear Solid. That means its time to chow down on some wilderness sushi raw fish, snakes, and other high-protein foods. Gung-ho players whod rather not worry so much about staying hidden can go a little more Rambo if they like.
If you want to be a macho, hard-boiled guy like CIm not going to wear anything, then you dont have to wear any camosays Kojima. You can just walk around with no T-shirt and play it your way. The drawback besides the obvious lack of cover is that Snake will have a harder time staying warm and will lose stamina faster. But at least you wont have to worry about getting out those stubborn stains. One thing about the camo uniforms, says Kojima, is that if you get shot or wounded, therell be bloodstains, and then your camo pattern will have red stuff on it, and your Camo Index will go down.
The first Metal Gear Solid is confined to an Alaskan military base and its immediate snowy environs, while MGS2: Sons of Liberty takes place entirely in industrial settings, such as an oil tanker and an overseas refinery.
To contrast this and take the series back to its jungle roots, Kojima is going back to nature. As I said before, most of the gameplay takes place in the wilderness, he says. Youve seen the jungle, but there are also mountains, rivers, and caves basically the natural environment. Its all to force you to switch between different camo patterns anytime and try to pick a pattern thats the best match for where you are.
These outdoor settings make for some nifty visuals, including a torchlit cave filled with bats. But they also make for some changes in the way players must approach certain tasks, such as disposing of bodies. Now that you wont find lockers to stash corpses in, you can hide them in the grass, hide them in holes or tree trunks, and you can also carry them to streams or rivers, Kojima says.
Its a fitting end for these enemy troopers who if you play the game right will never even see you coming. Ever since Metal Gear Solid 2s campaign to put players names on collectible enemy dog tags, series creator Hideo Kojima has tried to include fans in his games in a literal way.
This trend continues with the Camouflage Campaign: a contest in which you can design your own Snake Eater camo pattern. Contest entry details will be revealed in May at the annual Electronic Entertainment Expo game show, so you might want to start thinking about your entry now. And if you dont make it into the final product, dont give up: The campaign will extend beyond the initial release when Konami offers later patterns as online downloads, a first for Metal Gear Solid.
Keep in mind that you cant design an entire outfit like we have in these mocked-up Snakes here designs are more like PC wallpaper in that you can either center or tile a small texture across the entire suit.
Entries will be based on one of three criteria: effectiveness, humor value, or coolness. If a pattern seems to work really well, well pick it, says Kojima, although well choose designs that look good whether or not theyre effective. Kojimas example involved Snake wearing camouflage plastered with the face of Gakko, a toy duck manufactured by Konami Toyware.
If there are a lot of ducks in the game somewhere, Kojima jokes, the enemies wont see you when you wear this pattern. Set in the '60s, well before both MGS1 and 2, MGS3 takes you on a ride through the backstory of the Metal Gear universe, presenting its origin in a completely new way.
New gameplay mechanics radically alter the basic way in which MGS presents its stealth gameplay. New visuals mean for one of the most stunning PS2 titles I've played. All in all, truly, this is an achievement. The gameplay mechanics have changed in two interesting new ways. First, the new stealth system involves using camouflage uniforms to blend in with your surroundings. You'll crawl through bush dressed in one color, change to a different uniform, and then blend in with the brickwork from an abandoned building.
Anyway, what might be said about the real plot? Indeed, without parting with any story-ruining complexities, how about we simply say that fear mongers, atomic rockets, twofold specialists and tremendous, strolling, atomic rocket dispatching robots are only a portion of the hardships our anguished legend, Solid Snake needs to persevere.
Toward the beginning of the game he has next to no to help him in his central goal. As he advances onwards through third-individual viewpoint tank storages, arsenals, research centers and other James Bond-type areas, Snake gradually secures automatic weapons, distant controlled rockets, projectiles, expert rifleman rifles, stinger rockets and various different devices on his mission to splash however much cerebrum tissue and guts through the air as could reasonably be expected.
One of the characteristics of the Metal Gear arrangement of games in the course of the most recent 14 years the first showed up on the Nintendo Entertainment System in has been to put together the ongoing interaction with respect to essential riddle addressing, just as prophetically calamitous shoot-outs.
0コメント