Once you've confirmed the library is static, go to the Build Phases for the app target in Xcode. Remove this library from any build phase named "Copy Files" or "Embed Frameworks. Listing 2 Terminal command to determine if a binary is a static library. Listing 3 Example output for a static library. Some errors require inspecting a binary to see what libraries it is linked against, and comparing this information to the project setup in Xcode.
Follow these steps to inspect the binary when directed to by specific troubleshooting sections, and use the results as indicated by that troubleshooting section. Right click on the. Find your app's binary, usually named the same as the app's target in Xcode. Open Terminal, and run the command in Listing 4. You can drag and drop the binary from Finder to the Terminal to fill in the path.
Repeat these steps for any app extensions or frameworks in your. Make sure to give the otool command the path to the binary, and not the outer. Listing 4 Terminal command to list all of the libraries dynamically linked to a binary. The output of this Terminal command lists all of the dynamic libraries a binary is linked against, for each architecture in the binary. New document that demonstrates how to embed a framework for different project configurations, and how to troubleshoot common errors.
All Rights Reserved. Terms of Use Privacy Policy Updated: Documentation Archive Developer Search. What is a framework? Adding A Framework Target. Apps with Multiple Xcode Projects. Apps with Dependencies Between Frameworks. Troubleshooting Configuration Errors. Bundle Errors. The string that specifies the build version number of the bundle. This value can correspond to either released or unreleased versions of the application. The type of bundle this is. For applications, the value of this key is always the four-character string APPL.
The creator code for the bundle. This is a four-character string that is specific to the bundle. For example, the signature for the TextEdit application is ttxt. The name of the main executable file. This is the code that is executed when the user launches your application. Xcode typically sets the value of this key automatically at build time.
Table lists the keys that you should also consider including in your Info. The document types supported by the application. This type consists of an array of dictionaries, each of which provides information about a specific document type. The release version of the application. The value of this key is a string comprised of three period-separated integers.
The minimum version of macOS required for this application to run. The value for this key is a string of the form n. For example, the value The copyright notice for the application.
This is a human readable string and can be localized by including the key in an InfoPlist. The nib file to load when the application is launched without the. The main nib file is an Interface Builder archive containing the objects main window, application delegate, and so on needed at launch time. The entry point for dynamically loaded Objective-C code. For an application bundle, this is almost always the NSApplication class or a custom subclass. The exact information you put into your Info.
For more information on this file, see Runtime Configuration Guidelines. The Resources directory is where you put all of your images, sounds, nib files , string resources, icon files, data files, and configuration files among others.
The contents of this directory are further subdivided into areas where you can store localized and nonlocalized resource files. Non-localized resources reside at the top level of the Resources directory itself or in a custom subdirectory that you define. Localized resources reside in separate subdirectories called language-specific project directories, which are named to coincide with the specific localization.
The best way to see how the Resources directory is organized is to look at an example. Listing A Mac app with localized and nonlocalized resources. Each of your language-specific project directories should contain a copy of the same set of resource files, and the name for any single resource file must be the same across all localizations. In other words, only the content for a given file should change from one localization to another.
When you request a resource file in your code, you specify only the name of the file you want. The bundle-loading code uses the current language preferences of the user to decide which directories to search for the file you requested. One special resource that belongs in your top-level Resources directory is your application icon file. By convention, this file takes the name of the bundle and an extension of. Inside each language-specific project directory, you can include an InfoPlist.
This file is a strings file not a property list whose entries consist of the Info. For example, in the TextEdit application, the German localization of this file contains the following strings:. The simplest way to create an application bundle is using Xcode. All new application projects include an appropriately configured application target , which defines the rules needed to build an application bundle, including which source files to compile, which resource files to copy to the bundle, and so on.
New projects also include a preconfigured Info. You can add any custom files as needed using the project window and configure those files using the Info or Inspector windows. For example, you might use the Info window to specify custom locations for resource files inside your bundle. A framework is a hierarchical directory that encapsulates a dynamic shared library and the resource files needed to support that library.
For example, most frameworks include the header files that define the symbols exported by the framework. Just like a dynamic shared library, frameworks provide a way to factor out commonly used code into a central location that can be shared by multiple applications. Applications that link against the framework then share the memory containing the framework.
This behavior reduces the memory footprint of the system and helps improve performance. Frameworks are how macOS delivers many key features to your application. For more detailed information about frameworks and framework bundles, see Framework Programming Guide. The structure of framework bundles differs from that used by applications and plug-ins. This type of bundle is known as a versioned bundle.
Supporting multiple versions of a framework allows older applications to continue running even as the framework shared library continues to evolve. The system identifies a framework bundle by the. The system also uses the Info. Listing shows the basic structure of a framework bundle. These symbolic links provide convenient access to the latest version of the framework. Listing A simple framework bundle. Frameworks can store other resource files in both standard and custom directories.
If you are developing software for macOS, you can create your own custom frameworks and use them privately or make them available for other applications to use. You can create a new framework using a separate Xcode project or by adding a framework target to an existing project. For information about how to create a framework, see Framework Programming Guide. Plug-ins and other types of loadable bundles provide a way for you to extend the behavior of an application dynamically.
A loadable bundle consists of executable code and any resources needed to support that code stored in a bundle directory. You can use loadable bundles to load code lazily into your application or to allow other developers to extend the basic behavior of your application. The original question is about using recourses from static frameworks — Legonaftik. Basic frameworks do not include most kinds of resources, to include resources use this "fake" framework library You end up with a.
Yes, but if you have in the framework a xib that uses a resource that is also in the framework a image let's say. Will you be able to load the xib in the test application? I dont have that project in front of me but I'm pretty sure that would be ok, give it a shot I've concluded that what I want to achieve is not really possible. Due to Interface Builder's inability to display images that are in subfolders they work on runtime though it's really not feasible to deliver any resources in a bundle form.
Best way would be to simply add a zip along with the static library and the user can use that folder in its project. You can reference resources nested inside subfolders from IB by adding the path: MyResources. It won't look nice inside IB but it will work — Rivera. Short answer: you can't. Ismael Ismael 3, 3 3 gold badges 14 14 silver badges 23 23 bronze badges.
Well, the resources are copied, but in a sub folder. This is the closest answer to the real facts. You can however force xcode to copy resources from a framework, but they will be placed in a subfolder in main bundle. This makes loading them a pain in the ass. This answer is unrelated to the question — doozMen. Sign up or log in Sign up using Google. Sign up using Facebook. Sign up using Email and Password. Post as a guest Name. Email Required, but never shown.
The Overflow Blog. Podcast what if you could invest in your favorite developer? Creating frameworks has never been easier. Click Next. Then set the Product Name to CalendarControl. Use your own Organization Name and Organization Identifier. In the file chooser, choose to create the project at 2-Framework. Then click Create. Your current state is a framework without code. Make sure to check Copy items if needed so the files copy into the new project instead of adding a reference.
Frameworks need their own code, not references, to be independent. Double-check that Day. Verify this by selecting this file and ensuring CalendarControl is selected in the Target Membership area of the File inspector. Select your project in the Project navigator and choose CalendarControl in Targets. Open the Build Settings. Then set Build Libraries for Distribution to yes. This produces a module interface file which shows your public API when someone jumps to definition of your module in Xcode.
Build the framework project. Make sure you get Build Succeeded with no build warnings or errors. Close CalendarControl. Go back to RWCalendarPicker. Delete the following files. Select Move to Trash in the confirmation dialog. Build the project. Then click Add to add it as a sub-project. However, combining the projects makes it easier to develop the framework and app simultaneously.
Any changes you make to the framework project automatically propagate up to the app. It also makes it easier for Xcode to resolve the paths and know when to rebuild the project.
Out of sight, out of mind. Go to ItemDetailViewController. To restore functionality to the app, you have to update the access control on the CalendarControl classes. You do this by leaving certain functions with no access modifier or explicitly declaring them internal.
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